AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on iOS in Africa: Q2 2021
Discover the performance trends of the top entertainment mascot games on iOS in Africa during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 entertainment mascot games on iOS in Africa demonstrated varied performance trends in weekly downloads, revenue, and active users. All data mentioned in this article is sourced from Sensor Tower, where more detailed insights can be found.
Crash Bandicoot: On the Run! from King showed a fluctuating weekly revenue trend, starting at approximately $399 in late March and ending at around $156 by late June. Weekly downloads saw a significant decline from about 22.8K in late March to around 3.6K by the end of June. Active users also dropped steadily from 64.5K to about 16.4K throughout the quarter.
Minion Rush: Running game by Gameloft experienced relatively stable weekly revenue, peaking at roughly $244 in mid-April and ending at around $159 by late June. Weekly downloads peaked at 6.9K in early May but saw a dip to around 3.4K by late June. Active users increased from 8.1K in late March to a peak of 14.9K in early May, then settled at around 10.4K by the end of June.
Sonic Dash: Fun Endless Runner by SEGA maintained a steady revenue stream, peaking at approximately $157 in late April and ending at around $149 by late June. Downloads saw a notable increase from 2.5K in late March to about 5.9K in late May, before stabilizing at around 3.6K by the end of June. Active users showed a positive trend, starting at 70.6K in late March and peaking at about 91.8K by mid-June, ending at around 84.1K.
Sonic Dash 2: Sonic Boom, also from SEGA, had a more modest performance. Weekly revenue peaked at around $139 in late April but dropped to about $82 by late June. Downloads fluctuated, peaking at approximately 2.8K in late April and ending at around 1K by late June. Active users started at 9.2K in late March, peaked at about 11.9K in late April, and settled at around 9K by the end of June.
Angry Birds Dream Blast from Rovio Entertainment Oyj showed an upward trend in weekly revenue, starting at $505 in late March and peaking at around $1.04K by late June. Downloads increased significantly from 343 in late March to a peak of 1.2K in mid-May, before settling at around 391 by the end of June. Active users saw a steady rise from 4.9K in late March to about 6K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market, with each app showing unique patterns in user engagement and revenue generation. For more detailed insights, visit Sensor Tower.